Your rules, browser players
Custom Counter-Strike 1.6 Servers for Browser Players
The native CSJS server runs Counter-Strike 1.6 with integrated WebSockets. Players connect directly to the server without signing in.
Community server
My custom server
server.example.com:27016
Map
DE_DUST2
Mode
Classic
Capacity
16 slots
Example server details. Browser play does not require sign-in.
- Hosting
- Native server
- Browser link
- WebSocket
- Connection
- Direct
A real dedicated server, web-ready
Xash3D and ReGameDLL handle gameplay and browser connections in one native process. Provide your own game assets to run a server.
Game rules
Choose the rules
Set the hostname, map, player capacity, and the rest of the familiar Counter-Strike server configuration.
Browser access
Native WebSockets
Browser game packets enter the native engine directly through its WebSocket listener. Native clients can also connect over UDP.
Connection
Direct play links
Share a play link containing your server address. Browser game connections do not require a CSJS account.
Variants
Compatible mods
Compatible custom content can be used when the native server and the browser archive contain the same files.
Community server access
Run the native server and join its WebSocket endpoint directly. The master does not register or monitor game servers.
- 01
Build and run
Follow the native server setup instructions, mount your game files, and expose its WebSocket port for browser clients.
- 02
Configure server access
Expose the WebSocket endpoint and share a direct play link with your players.
Questions
Can I run my own CSJS server?
Yes. Build the native dedicated server from the CSJS repository and mount your own game files. Browser WebSockets connect directly to the engine. Connect directly using the server’s WebSocket address.
Can a community server appear in the CSJS server browser?
Server discovery is currently unavailable. Share a direct play link with your players instead.
What can a custom server operator configure?
Operators can configure the server name, map, game type, player capacity, kill limit, time limit, networking, and compatible game or mod data.
Build your own server
Read the hosting instructions and configure your native server.